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Welcome to your library subject page. This has been compiled by your subject librarian and is here to help you find sources for your studio practice and written work.  It is not an exhaustive list of everything available, but will point you in the right direction. 

  • Getting the best from your searching

    OneSearch is a good place to start your research. However as you progress through your course you will need to develop your searching skills to incorporate other sources.

    Watch the tutorial below for an introduction to searching or access our Finding Information page for more advice.

    How to search

    howdoisearch_placeholder, how do i search placeholder image

    Click on the image above or use this link to view the tutorial: How to search tutorial

    You can also sign up to our webinar for guidance on how you can develop your search skills.

  • Eresources and Journals

    We have selected some key eresources and individual journal titles to help you locate relevant material for your subject.


    Eresources are databases of articles from academic journals and specialist maagzines as well as other scholarly content. Some eresources are subject specific and provide more tailored results. 

    In addition to these key eresources you can also explore our full A-Z of eresources.

    sage, sage logo SAGE SAGE is a multidisciplinary database of peer-reviewed journals that features key titles in games and digital media such as Games and Culture, Simulation and Gaming and New Media and Society.
    proquest, proquest logo ProQuest Psychology Collection Full-text, peer-reviewed scholarly and scientific articles in psychology. If you're researching aspects of gaming behaviour, education or social effects, this database is very useful.
    science_direct, science direct logo ScienceDirect  Leading database of top-quality science and technology journals. Titles are peer-reviewed and primarily comprise research reports. Good coverage for psychological and theoretical aspects of gaming. 
    taylor_francis, taylor francis logo Taylor and Francis Online  Being multidisciplinary, this database is a good place to search for material on aspects of games, VX and animation as applied in education, therapeutics, addiction and many others. 
    proquest, proquest logo  ProQuest Dissertations & Theses Global  ProQuest Dissertations & Theses Global is the world's most comprehensive collection of dissertations and theses with a strong representation from the visual arts. Theses are very useful for research as they contain rich bibliographies that you can use to expand your reading.
    The below resources are useful for market research and industry information 
    mintel, mintel logo  Mintel  Mintel is a market intelligence company, providing detailed insights into consumer and business market sectors. Here you can access up-to-date industry information on topics such as VR, streaming and game sales. Company profiles and trend forecasts are also useful.
    statista, statista logo Statista  Statista is an online statistics, market research and business intelligence portal that contains reports, infographics and statistics on the gaming and film industry. You can also find information on specific companies and studios.
    gartner, gartner logo Gartner Industry analysis on trends and sectors within IT and media. Good content on VR and AR, UX and interface design and hype cycles. 

    Individual Journal Titles

    These are the key journals and magazines we subscribe to for your subject. Browse the print journal collection at Brampton Road Library to discover many more. For a full range of titles check our A-Z of journals via Journals Search.

    dl_journals, cartoon of an orange journal Computer Animation and Virtual Worlds

    Peer-reviewed journal exploring theoretical aspects of animation processes, AI, virtual and augmented reality and 3D visualisation

    3D World Tutorials, artist interviews and profiles from various corners of 3D media. Online from 2016 (text only) and in print in the Library from 2009.
    Imagine FX Fantasy and sci-fi concept art and digital painting. Available in print in the Library from 2018.
    Cinefex Magazine dedicated to use of visual effects in film with in-depth interviews and case studies. In the Library in print from 1999.
    Character Design Quarterly New magazine featuring inspirational and educational articles, tutorials and interviews from top industry professionals on character design. Available in print in the Library from 2019.
    International Journal of Computer Games Technology Peer-reviewed, open access journal on the developmental and technical aspects of games design. Available online from 2008.
    Journal of Gaming and Virtual Worlds Leading academic journal containing theoretical and applied research into games, VR and AR. Online from 2017. 
    Games and Culture An international peer-reviewed journal that publishes innovative theoretical and empirical research on topics such as representation, narrative and economics of gaming.
    Animation  One of the few academic journals dedicated to research into the processes and products of the field of animation. 
  • Streaming and Visual Resources

    Use your university login to access films, documentaries and tutorials streamed straight to your device.

    Streaming resourceDescription
    linkedin_learning, linkedin learning logo LinkedIn Learning  Online tutorials on software including ZBrush, 3DSMax, Blender, Photoshop, AfterEffects, Nuke, Maya, Premiere Pro...and any other programme you may encounter in your course. There's also content on principles of games design, storyboarding, lighting and more.
    academic_video_online, academic video online Academic Video Online (AVON) Multidisciplinary video resource on a range of topics including social and cultural documentaries, news items and films. 
    anatomyTV, anatomy TV logo - orange background with a white double P Anatomy.TV An interactive 3D atlas of the human body. View layers of bone and muscle structures as well as animations to better inform your 3D modeling and rigging. 
    Bloomsbury logo, Bloomsbury Video Library Bloomsbury Video Library Streaming platform featuring documentaries, masterclasses and films from all areas of culture and the creative arts. Search for video games or animation or use the browse function. 

    When using visual resources, you must be aware of copyright. The databases below provide access to copyright-cleared images for educational use. Remember that you need to provide references for any images of or works you use in your studio projects.

    Appropriation is a legitimate creative practice that involves the reuse of images or works without making any changes to the original. However, unauthorised or unattributed use of images of art works may mean you are in breach of copyright legislation. This video from LinkedIn Learning explains the difference between appropriation and copyright infringement. 

    CC, Creative commona Creative Commons Locate images under Creative Commons licenses for use in studio work and as reference. 
    VADS, VADS logo  VADS VADS is a carefully curated online archive of art and design. The archive can be searched by keyword or you can browse individual collections that pique your interest.
  • Web links for your subject

    Web LinkDescription
    dl_websites, orange cartoon of globe with computer mouse hovering over it  TIGA TIGA represent the gaming industry in the UK. Their website features careers information, press coverage and education resources.


    The 'principle source of information' on the UK gaming industry. News on upcoming game releases, industry trends and legislation.


    DiGRA is a collective of academics and professionals who publish academic articles and conference proceedings on all aspects of gaming. 

    Game Developer

    Coverage of developments in game art and the the games industry.


    UK-based publishing platform for animation featuring articles, galleries and podcasts. 


    Represents the breadth of the UK games industry from indie devs to big studio names. News, videos and the home of Develop conference. 


    Industry and career information for roles and pathways in animation, VFX and games in the UK. 


    ACM is one of the biggest computing societies in the world. SIGGRAPH is their Special Interest Group for Graphics. Content includes conference presentations and career information. 

  • Getting help

    Help and AdviceLink
    dl_troubleshoot, orange cartoon of a computer screen with an exclamation mark on it

    If you are experiencing any problems accessing eresources, check our troubleshooting guide for advice.

    Accessing Online Resources
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    If you are experiencing problems logging into a resource, try resetting your university password using the MFA Password Reset Tool.

    If the problem persists, please contact the IT Service Desk (

    MFA Password Reset 
    dl_step, cartoon icon of info symbol The Student Enquiry Point is a new, simpler way to contact Student Services. Using the Student Enquiry Point tile on the Student Hub you can submit an enquiry relating to the wide range of services provided by Student Services. Student Hub



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